Episode 230 – We All Lose

We fact check on the Apple TV, follow up on avoiding paywalls and iPad Pro bendgate. Is the iPhone going the way of the Polaroid, Walkman and Palm Pilot? Apple is looking to pair the Apple Watch and Medicare. Qualcomm refused to sell chips to Apple. The HomePod is launching in China and Apple introduces a new battery case for the new phones. Foundation DB introduces a record layer. Verizon is giving away Apple Music. DuckDuckGo rolls out private location services with Apple Maps JS. Apple will introduce 3 new phones in 2019 and should the employ the new iPad Pro design on the phones? Picks: UI Sound Inspiration, Programing Dad Jokes, ICanHazDadJokes API.

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Episode 225 – A BIt Of A Fumble

We get an iOS shortcut for bypassing paywalls in #askMTJC. We follow up with a deep dive into poor iPhone XR adoption figures, Google+ has potentially exposed data from 52M users, Infinity Blade games removed from the App Store, Apple appeals to China’s iPhone ban, and Samsung removes the headphone jack. We take a look at some Swift tricks that you may not know about. Swift 5.0 wants us to try some nice breaking changes. You can record ARKit sessions in order to debug. It’s apparently really easy to add a second display to an iOS app. Picks: A look at the Original 1984 Macintosh User Manual, Swift Docker image hosted by Apple.

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Photo Susan Kare by Norman_Seeff

Episode 181 – Where Power Resides

We start the episode with a brief look at Reporter and looking at unwind segues with modal view controllers. We also follow up on unconventional parking with self driving cars. We follow up on using Face ID to authorize purchases with iTunes family purchases in iOS 11. You can now use the Square Cash app to purchase bitcoin. We discuss Apple’s plan to postpone some new features to focus on performance and quality. It’s time for the annual “Apple is doomed” discussion as pundits warn of iPhone X sales slowing down. Tim’s iPhone X suffers from a “green line” OLED defect, which turns out to be a common problem on iPhone X and Samsung Galaxy S7. Picks: iOS Ref

Photo of Susan Kare by Norman Seeff

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Episode 140 – Carrying the Shield

We follow up on Apple and semiconductors with rumored purchase of chip manufacturers, OLED screen delays and Touch ID issues. We also follow up on MyScript Calculator for handwriting calculations now on iPad. We discuss the Developer Survey Results 2017 from Stack Overflow. Apple has also made iWork, Garage Band and iMovie free for all users. Apple has also acquired a California permit for self-driving cars. Coachella attendees use Find My iPhone to recover 100+ stolen devices. The Mac Pro makes an appearance again. Picks: Analyzing 3rd party libraries, Silicon Valley iOS Developer Meetup, 17 Xcode Tips and Tricks That Every iOS Developer Should Know, Software Library: Macintosh, ABI stability and WWDC Family

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Episode 132 – Technically a Renovation

This week we follow up on rumored OLED screens on the iPhone 8 as well as new iPhone storage options and iPad Pro sizes. We discuss the new campus, Apple Park opening in April, 2017. iOS 10 adoption is covered and well as the end of Swift as Apple’s premier language. We chat about the future of Swift and whether Apple would kill off Swift. WWDC 2017 will be moved to San Jose’s McEnery Convention Center and the ticket lottery moves up one month. Jaime recaps the Swift Cloud Workshop & Hack Day he attended in Seattle. Problems may arise with iOS Keychain clean up. Picks: iPad Pro TV Ads, Two Useful Log Messages – Thomas Hanning.

Alternate title – The Death of Swift

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Episode 130 – Like a Russian Nesting Doll

This week are joined by Greg Heo as we wade into RxSwift. We follow up on upgrading to 64-bit apps. We discuss the possibility of an OLED screen coming to the 8th iPhone model. Greg brings up the preferred software languages of weekend developers. We discuss where to define a notification? We watch Greg dance around as we quiz him on RxSwift*. Picks: Editing your macOS Dictionary, Apple’s deep learning frameworks: BNNS vs. Metal CNN, Swift Summit 2016 videos are being released! and what goes into an advance iOS/Swift course.

Sponsored by: Buddy Build

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Episode 94 – Objective-C for Swift Developers

This week we discuss the rumoured OLED display bar for the MacBook Pro line. We follow up on Mekorama, Mekorama Forum and Twitterrific’s Tip Jar. We discuss Apple Pay initial role out in Canada. We cover the Swift 3.0 Preview for developers. We discuss naming classes in code as well as delegates vs observers. Picks: MTJC T-Shirts Update, NSCache, Jazzy and Hyperdev

Tim’s conversation with Martin Magni
> How did you build it? Unity?

I wrote it from scratch in C and used the (open source) Bullet Physics library.
> Did you do all the work, art, music?
Yes. I’m a bit of a jack of all trades 😉
> What made you decide on pay what you want?
I wanted to try IAPs. But locking features down would hurt the game. Especially given its create and share functionality, which benefits from having many users contribute content. PWYW “solves” these issues and seems relatively untried in the app stores.
> We talk about devs charging decent money for their work. How has the IAP performed. Not to be to specific. Are you happy with the result?
I charge exactly what the app is worth to you, couldn’t get more decent than that.
Are people paying? Some. (Thank you!) Am I making minimum wage? No. Will I survive? Yes, I’m extremely frugal.
> What cause the app to tip? Was it marketing, interviews, luck?
Would it be presumptuous of me to suggest that the quality of the game played a role? Making it free helped too.
> How long did it take? Were you working on it exclusively?
I’m a full time indie dev. I worked exclusively on the game for almost a year and a half.
> How are your other apps doing, do you have any?
My first game (in my current solo constellation) was 2015’s Odd Bot Out. It’s pay to play and has done better than Mekorama (so far).

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