Tag Archives: objective-c

Episode 156 – Greedo Didn’t Shoot First

We start in on Apple’s lightening of HomeKit requirements for manufacturers. We discuss iOS features that haven’t been widely reported on. We look at the watchOS 4’s frontmost app state and Joe Cieplinski’s post on designing of the Touch Bar. Picks: CoreML Helpers, Objective-C Playgrounds, Realm Academy.

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Episode 151 – A Sticky Wicket

We marvel at the fortitude of new fans who listen to our whole back catalog of shows. We discuss the inability to share IAP with Family Sharing, the most recent iPhone 8 wireless charging and Touch ID rumors as well as PhotoBucket’s “ransoming” long time users of there “free” service. We dig into Password Autofill and mechanically converting Objective-C projects to Swift. Picks: Over 150 of the Best Machine Learning, NLP, and Python Tutorials I’ve Found, Laura Savino’s tip on Simulator devices, Debugging UIStackViews and iOS 11 lets you scan a router’s QR code to quickly join a network.

Podcast Tip of the Week: Debugging UIStackViews
view.isAccessibilityElement = true
yourStackView.accessibilityLabel = "blah"
Then use View Debugger,
see Accessibility -> description

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Episode 144 – Greg Regrets the Error

Once again we are joined by Tammy Coron and Greg Heo as we answer #askMTJC questions about Objective-C framework tutorials and which Drobo to buy. We follow up rumors of Amazon Prime video coming to Apple TV, the Handbrake hack resulting in Panic software being stolen and potential issues crossing the borders with smart phones. We also follow up on rumors of MacBook Pro updates coming to WWDC. We discuss highlights of announcements from Google I/O’s keynote. We take a look at what’s coming in Swift 4. Picks: Kotlin For Android: An Introduction, Toggl – the Ultimate Timer, An Xcode playground showing off the new features in Swift 4.0.

Note: not the original poster I made, but a reasonable facsimile & style of what I remember. The original is in storage.

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Episode 103 – This Particular Form of Magic

AskMTJC opens the show discussing Amaziograph and Easel for iPad Pro. We follow up on the the cost of building apps and marketing the iPad Pro as Apple rolls out it’s latest iPad Pro TV commercial. This leads to a discussion of low end computing. We discuss the churn of app development tooling and whether it has an asymptote. Aaron tells us about The Three Body problem, the Megaprocessor and a diabolical scam using iOS profiles. Picks: building games on Alexa, iPassword Subscriptions for Individuals, Apple TV Remote app, Protocols with Associated Types and Secrets of the Apple Store.

Stop yelling at your iPhone! Correction: we already have associatedtype in Swift 2.2
Screen Shot 2016-08-07 at 8.04.44 PM

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Episode 94 – Objective-C for Swift Developers

This week we discuss the rumoured OLED display bar for the MacBook Pro line. We follow up on Mekorama, Mekorama Forum and Twitterrific’s Tip Jar. We discuss Apple Pay initial role out in Canada. We cover the Swift 3.0 Preview for developers. We discuss naming classes in code as well as delegates vs observers. Picks: MTJC T-Shirts Update, NSCache, Jazzy and Hyperdev

Tim’s conversation with Martin Magni
> How did you build it? Unity?

I wrote it from scratch in C and used the (open source) Bullet Physics library.
> Did you do all the work, art, music?
Yes. I’m a bit of a jack of all trades 😉
> What made you decide on pay what you want?
I wanted to try IAPs. But locking features down would hurt the game. Especially given its create and share functionality, which benefits from having many users contribute content. PWYW “solves” these issues and seems relatively untried in the app stores.
> We talk about devs charging decent money for their work. How has the IAP performed. Not to be to specific. Are you happy with the result?
I charge exactly what the app is worth to you, couldn’t get more decent than that.
Are people paying? Some. (Thank you!) Am I making minimum wage? No. Will I survive? Yes, I’m extremely frugal.
> What cause the app to tip? Was it marketing, interviews, luck?
Would it be presumptuous of me to suggest that the quality of the game played a role? Making it free helped too.
> How long did it take? Were you working on it exclusively?
I’m a full time indie dev. I worked exclusively on the game for almost a year and a half.
> How are your other apps doing, do you have any?
My first game (in my current solo constellation) was 2015’s Odd Bot Out. It’s pay to play and has done better than Mekorama (so far).

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Episode 92 – The MTJC Book Club

This week we are joined by Greg Heo to get caught up on his move to San Francisco. We discuss  the 12 inch MacBook. We discuss a couple of #askMTJC questions on books and resources for iOS developers as well as finding inspiration and blockers. We follow up on Perfectsoft, Swift 3.0 and the lack of ABI compatibility, MacID, a Women in Code study and Shorter App review times. Picks: Gboard, Finda.photo, Pallets, Disrupted and Swift Algorithm Club.

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Episode 77 – A Reading by Aaron Vegh

This week we discuss the shutdown of Parse, Orta Therox’s post on finding a job as an iOS developer, the Swift Algorithm Club and working in Objective-C. We’re joined by Tammy Coron, who is a developer and all around creative person. We do discuss Star Wars and try not to spoil it. We also touch on developer conferences coming in 2016. Picks: Pomo.tv, Android Study Jams, 360|Andev, X-Files season 10, IndieDevStock and NSNorth.

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Episode 54 – The Fellowship of Swift

This week we follow up on the Swift adoption discussion started last week. We discuss the “All you eat” software models. We discuss the role of Product Manager in development. Tim Cook sends an email and saves stock market. Picks Crossy Road (Pacman edition), PAC-MAN 256 and iSwift.

NB The 360|iDev 2015 videos should be ready around Sept 4, 2015

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