Tag Archives: apple pay

Episode 129 – Dangling Participles

This week we follow up on Apple’s record quarterly results. We also follow up on MacBook Pro Touch Bar models being banned in exams, 32-bit iOS apps and replacing Air Play. We discuss Apple possibly adding Arm chips to Intel based Macs. Gitlab’s data loss is explored. Picks: Linea, Google Chrome iOS browser opensourced and Google Translate.

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Episode 128 – I’m So Wasted

This week we follow up on replacements to Fabric and iAd, as well as ColorSync Manager and CarPlay & Android Auto delays in auto manufacturing. We also touch on Find My Air Pods and Apple Pay. We delve into the upcoming ability to respond to reviews and the SKStoreReviewController. We examine the case for deprecating UITableView replacing it with UICollectionView. Picks: Realm Word Tour, Limited Edition Super Bowl Tostitos, Apple UI Design Resources, using vector graphics in apps, 33 iOS open source libraries that will dominate 2017.

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Episode 127 – Empty Jay Sea and the Holy Grail

This week Tammy Coron, Jaime Lopez Jr and Tim Mitra follow up on What the iPhone Means to Me as well as Consumer Reports turnaround on recommending the new MacBook Pro. We also follow up on rumors of Apple taking of Netflix and Spotify by creating it’s own content. We discuss Google’s acquisition of the Fabric set of tools. We delve into the world of digital color discussing Instagram’s adoption of Wide Color. We also examine Ash Furrow’s post on Naming Things in Swift. Our Picks this week are; Affinity Designer, Universal Principles of Design, The History of Paper Money and Zepelin.

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Episode 105 – Shutting the Door

We begin this week discussing bandwidth and the costs of future data use. We discuss integrated chips in the light of Intel becoming an ARM foundry. Apple Pay is coming to more smaller banks and PC Financial, as well as Chick-fil-a. We follow up on iCloud Keychain and Apple use of HSMs. We discuss Microsoft’s response to the latest iPad Pro as computer commercial. Picks: Relayout

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Episode 102 – A Tree Branch With a Chip Attached

This week we find out what Jaime thinks about burritos and his first computer. We discussed the rumored MacBook Air with USB-C port. We discuss the iPad Paradox in light of Apple’s better than expected Q3 results and compare the iPad with the Surface. We dig deeper into Apple’s third-quarter results and Apple’s sale of the one billionth iPhone sold. We follow up on NIST declaration of SMS two-factor authentication insecurity. Picks: ItsyCal, Flask-ASK, Prisma, MiFlight

Circuit Tree 3D by Steve Duggan

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Episode 95 – Batman & Rubin

This week we follow up on Apple Pay. Our #askMTJC spawns questions about getting a start in freelance, bootcamps for Android, expectations of Xcode 8 and does host Mark Rubin have a personal Twitter account. We dive in and discuss Apple’s newly announced App Subscriptions, Shortened Review Times and Paid App Search Ads. Jaime introduced WWDC Friends. We also discuss our WWDC wish list. Picks: Motion Stills by Google, Android iPhone Case, Oslo Coding, Creating and Distributing iOS Frameworks

Osmo Coding iPad Pro 12.9 vine

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Episode 94 – Objective-C for Swift Developers

This week we discuss the rumoured OLED display bar for the MacBook Pro line. We follow up on Mekorama, Mekorama Forum and Twitterrific’s Tip Jar. We discuss Apple Pay initial role out in Canada. We cover the Swift 3.0 Preview for developers. We discuss naming classes in code as well as delegates vs observers. Picks: MTJC T-Shirts Update, NSCache, Jazzy and Hyperdev

Tim’s conversation with Martin Magni
> How did you build it? Unity?

I wrote it from scratch in C and used the (open source) Bullet Physics library.
> Did you do all the work, art, music?
Yes. I’m a bit of a jack of all trades 😉
> What made you decide on pay what you want?
I wanted to try IAPs. But locking features down would hurt the game. Especially given its create and share functionality, which benefits from having many users contribute content. PWYW “solves” these issues and seems relatively untried in the app stores.
> We talk about devs charging decent money for their work. How has the IAP performed. Not to be to specific. Are you happy with the result?
I charge exactly what the app is worth to you, couldn’t get more decent than that.
Are people paying? Some. (Thank you!) Am I making minimum wage? No. Will I survive? Yes, I’m extremely frugal.
> What cause the app to tip? Was it marketing, interviews, luck?
Would it be presumptuous of me to suggest that the quality of the game played a role? Making it free helped too.
> How long did it take? Were you working on it exclusively?
I’m a full time indie dev. I worked exclusively on the game for almost a year and a half.
> How are your other apps doing, do you have any?
My first game (in my current solo constellation) was 2015’s Odd Bot Out. It’s pay to play and has done better than Mekorama (so far).

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Episode 93 – Hey Siri! Can We Talk?

This week Jaime follows up on Google IO – Android Instant Apps & FireBase, as well as Google Play services. We delve into Firebase’s new platform. Tim also follows up on discussions with Ryan MacLeod developer of Blackbox (SPOILER: 24:30 – 27:00). We discuss Apple’s future plans with rumored Siri SDK and a voice-enabled home device as well as Vocal IQ. We look at Apple technologies and make predictions of what Apple will introduce at WWDC16. We also look at the upcoming 5G technologies. Picks: Xcode search, Blockhead, Mekorama (we CollectionView and ScrollView in the after show)

Yes, I incorrectly stated the power charger requirement for iPads. It requires a 10 volt charger.

“Instant gratification takes too long.” – Carrie Fisher

Cellular G's

from the Toronto Star – May 23, 2016

Siri Icon illustration by Sam Beckett

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Episode 66 – Dump Trucks Full of Money

This week we discuss the latest Mac App Store certificate Snafu and iTunes Connect issues and the effect on developers. Apple Pay arrives in Canada with caveats and Greg relates his experience with it. We discuss the A9X and A10 chip manufacturers and iPad Pro sales predictions. Tim gives a review of productivity on the iPad Pro after one week. Greg introduces Apple’s move to subscriptions for some services and Castros move to patronage in their podcast app. Picks: Bus Driver and Ferrite

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Episode 63 – Calculated Apple TV Launch

This week we discuss the release of the Apple TV as the reviews start to appear. We discuss the options for transferring an app, new app sizes coming with the iPad Pro and supporting legacy apps. We chat about the Mac sales and potential of the Mac app development. Nintendo’s pending smart phone app entry and our favorite pCalc coming to the Apple TV as well as the app approval experience. Picks: Satechi Type-C Adapter, Aerial, Her Story and 2D iOS & tvOS Games by Tutorials

PCalc screenshot by James Thompson 

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