NB: we had little control over the recording process. The audio is not great. So we’ve decided to unpublish the episode. This is the bootleg edition, if you really want to listen to the show.
We recorded LIVE at 360|iDev 2017 with Tammy Coron, Joe Cieplinski and Jean MacDonald. We discussed MacID in #askMTJC. We also followed up on Rubber Duck debugging and Chris Lattner’s move to Google. New in 10.3 is a new certificate trust setting in iOS. We chat with the panel about highlights of the 360|iDev conference and the things coming from Apple: a new iPhone, Apple Watch LTE and Home Pod. Jean also illuminated App Camp for Girls and her new podcast SestraCast. Picks: Lavar Burton Reads,Toothfairy, Bartender, Red Hot Timer and Forest.
This week we answer an #askMTJC on AirPlay-ing Amazon Prime videos. We follow up on holographic billboard and LaunchKit shutting down. We were midway through WWDC 2017 week, so we share our impressions on the WWDC17 Keynote, Platform State of the Union and some of the live sessions we had watched. Picks: Refactoring!, Blackbox Puzzles wins ADA, What’s New in iOS, Simulating a second finger during drag, Xcode 9 Beta.
NB – we misquoted the hardware pricing of iMac Pro and Mac Pro. They are $4,999 and $2,999 USD respectively. This error we regret.
Safe Area aka Type Safety in print and publishing. Also the correct term in TV production is Overscan.
Or is it Funcy Edition? Maybe Funcie Edition? Discuss. We end this maddening week with a discussion of the rumoured ceramic Jet White iPhone. We also follow up on Apple’s price drop on USB-C dongles and LG Ultrafine 5K display. Mark follows up on MacBook Pro sales and Apple Pay on the web. More on JSON parsing in Swift. We follow up on the title “Engineer”. Apple release of iOS 10.1.1 iTunes vs OTA updates as well as Sierra 10.12.1 build versions. We discuss counterfeit apps appearing on the App Store. The Mac App Store, a new MAS model is discussed, as well as purchasing tvOS apps via iOS & Mac links. Picks: Promo Codes for IAP, Simulate TouchBar on iPad, Silver Searcher, Programming in Swift Style
We start out with this week’s askMTJC questions on Sticker Packs, Swift OOP or protocol oriented and can apps do handwriting conversion. We follow up on Dash and migrating Mac App Store licensing. We also follow up on the fate of the Apple Car project and IBM adoption of Macs as their primary computing platform. We also discuss the upcoming Apple “Hello Again” event where a refresh of the Macintosh product lines. Picks: TableFlip and Animation Pro.
This week we discuss the rumoured OLED display bar for the MacBook Pro line. We follow up on Mekorama, Mekorama Forum and Twitterrific’s Tip Jar. We discuss Apple Pay initial role out in Canada. We cover the Swift 3.0 Preview for developers. We discuss naming classes in code as well as delegates vs observers. Picks: MTJC T-Shirts Update, NSCache, Jazzy and Hyperdev
Tim’s conversation with Martin Magni > How did you build it? Unity?
I wrote it from scratch in C and used the (open source) Bullet Physics library. > Did you do all the work, art, music?
Yes. I’m a bit of a jack of all trades 😉 > What made you decide on pay what you want?
I wanted to try IAPs. But locking features down would hurt the game. Especially given its create and share functionality, which benefits from having many users contribute content. PWYW “solves” these issues and seems relatively untried in the app stores. > We talk about devs charging decent money for their work. How has the IAP performed. Not to be to specific. Are you happy with the result?
I charge exactly what the app is worth to you, couldn’t get more decent than that.
Are people paying? Some. (Thank you!) Am I making minimum wage? No. Will I survive? Yes, I’m extremely frugal. > What cause the app to tip? Was it marketing, interviews, luck?
Would it be presumptuous of me to suggest that the quality of the game played a role? Making it free helped too. > How long did it take? Were you working on it exclusively?
I’m a full time indie dev. I worked exclusively on the game for almost a year and a half. > How are your other apps doing, do you have any?
My first game (in my current solo constellation) was 2015’s Odd Bot Out. It’s pay to play and has done better than Mekorama (so far).
This week we are joined by Greg Heo to get caught up on his move to San Francisco. We discuss the 12 inch MacBook. We discuss a couple of #askMTJC questions on books and resources for iOS developers as well as finding inspiration and blockers. We follow up on Perfectsoft, Swift 3.0 and the lack of ABI compatibility, MacID, a Women in Code study and Shorter App review times. Picks: Gboard, Finda.photo, Pallets, Disrupted and Swift Algorithm Club.
Hey the MTJC T-Shirt is back for 2016. We chat about the rumored MacBook Pro refresh, thanks to Justin Stanley, and riff on a Pro iOS or mashup of iOS & OS X. We dissect the Mac Dev 2016 Survey. Is Apple stealing your Music and are they responsible for dyld crashes? Github has a new pricing policy. Jaime attended CocoaConf 2016 in Seattle. Picks: Star Wars – Episode V “The Empire Strikes Back” Homage, Launcher, GIF, Deadpool, BonMot, Managed App Configuration.
We follow up on Apple Music API, iOSReal’s iOS podcast review, hiring iOS dev teams, Trutone displays, TZStackviews. Tim gives his review of talks and the tech workshop at NSNorth 2016, featuring Daniel Steinberg, Ayaka Nonaka, Gwen Weston, Gene Goykhman, Liz Marley, Jonathan Rhyne, Pamela Pavliscak, Rob Segal and Robles Jama. We talk about PerfectlySoft and Buddy Build. We also discuss the end of the iPhone by examining iPhone Warning Signs. Picks: HomeControl, Xcode Configs
We will link the NSNorth 2016 Videos when they become available.
Correction: the attendee who travelled the furthest to NSNorth was from Brazil.
Episode 45 was plagued with issues. The short story is the episode will eventually see the light of day. We are currently working on the production of Episode 46 – recorded by three Canucks on Canada Day.